Grade 3

Grade 3 Courses:

Dr Abdul Qadeer Khan’s School has introduces IT Courses in academic session 2022 – 2023. A brief tester has already been implemented in our primary classes. Students are studying lessons and are attempting tasks with the help of their teachers’ guidance and visual aid links provided in the books.

Digi Course

Digi recognises the importance of strong digital skills and a core understanding of computer science in the 21st century and has been designed to meet the needs of the Pakistan and international students aged 5 to 16.

Outcomes:

  • You can test your skills by doing the practice tests provided in the course
  • Your knowledge of the basics can enable you to learn more advanced levels of HTML5
  • You can start developing your own apps by using HTML5 code without depending on Google and Apple
  • Even those with zero programming knowledge can do this course and learn the terms and basics

Digi Explorers

Digi Explorers is the first stage of the programme for primary school students, introducing and practising the fundamentals of computational thinking, online safety, digital literacy and coding using the hugely popular and fun Scratch programming language. The programme provides a high quality, comprehensive introduction to computing for students both in the UK and internationally.

Outcomes:

  • You can test your skills by doing the practice tests provided in the course
  • Your knowledge of the basics can enable you to learn more advanced levels of HTML5
  • You can start developing your own apps by using HTML5 code without depending on Google and Apple
  • Even those with zero programming knowledge can do this course and learn the terms and basics

Benefits of studying these courses:

A well scaffolded activities, embedded within the lessons are a range of pedagogical strategies, which support making computing topics more accessible. Dr A Q Khan Computing Curriculum acknowledges that physical computing plays an important role in modern pedagogical approaches in computing, both as a tool to engage pupils and as a strategy to develop pupils’ understanding in more creative ways. Additionally, physical computing supports and engages a diverse range of pupils in tangible and challenging tasks.