Grade 1 & 2

Grade 1 & 2 Courses:

Dr Abdul Qadeer Khan’s School has introduces IT Courses in academic session 2022 – 2023. A brief tester has already been implemented in our primary classes. Students are studying lessons and are attempting tasks with the help of their teachers’ guidance and visual aid links provided in the books.

Busy Things

Busy Things is an online resource for the early years that includes 115+ fun learning activities that help children learn important skills in the key learning areas of creative development, problem solving, reasoning, numeracy, communication, language and literacy and knowledge and understanding of the world. It is providing kids wonderful environment of learning. It helps children to learn and grow with fun activities, amusing characters and lively colourful settings. It’s up to age 3-11.

Outcomes:

  • You can test your skills by doing the practice tests provided in the course
  • Your knowledge of the basics can enable you to learn more advanced levels of HTML5
  • You can start developing your own apps by using HTML5 code without depending on Google and Apple
  • Even those with zero programming knowledge can do this course and learn the terms and basics

Overview:

Dr Abdul Qadeer Khan’s School has introduced a Busy things activities for our Primary students as an extracurricular activity to keep students motivated for learning beyond the boundaries of our regular curriculum. Busy Things is a FABULOUS and TIME SAVING tool! It is brilliant for having groups on computers and using during teaching input, supporting our lessons. It supports our pupils learning brilliantly as it is adaptable to child’s needs. The Curriculum and that of Foundation stage are well supported and covered.

Benefits of studying these courses:

A well scaffolded activities, embedded within the lessons are a range of pedagogical strategies, which support making computing topics more accessible. Dr A Q Khan Computing Curriculum acknowledges that physical computing plays an important role in modern pedagogical approaches in computing, both as a tool to engage pupils and as a strategy to develop pupils’ understanding in more creative ways. Additionally, physical computing supports and engages a diverse range of pupils in tangible and challenging tasks.